World of Goo, de-coagulated

One of my early favorite indie games on the WiiWare channel was Lostwinds, by Frontier. It was a simple concept, with gorgeous artwork, and fluid controls. But the problem was, it was a short adventure. A fleeting experience with very little replayability. World of Goo by 2D Boy has solved that problem, to a certain extent, and created my NEW favorite indie game in the process. World of Goo is a brilliant puzzle game, merging phenomenal gameplay elements with a beautiful, completely interactive world, and excellent storytelling.

David Rosen from Wolfire deconstructs the World of Goo Corporation from the inside out, analyzing aspects of the game that I had completely overlooked. He has an excellent 8-minute video on Vimeo on the topic, the first of hopefully many videos David produces that delve deep into the mysteries of good game design.

I adore discussions on the core intricacies of game design. I could read numerous disertations from Raph Koster on virtual economy, and Lost Garden is one of my favorite sites. David Rosen seems particularly well-suited to the task of dissecting game design, and look forward to more videos in this vein.