There are times when marketing people shouldn’t be allowed to speak. This is one of those times. Here’s a small portion of an interview with Insomniac Games’ marketing director, Ryan Schneider. Insomniac is the developer of the Ratchet & Clank games.
Kikizo: You’ve said that some inspiration is taken from games and movies, but have you found influences of Ratchet in other games?
Ryan Schneider: Yeah, I think that it’s flattering… well OK, first of all, there was a PlayStation 2 game which I won’t name, that was more or less a direct rip-off of Ratchet and Clank. There’s evidence all around us I think, of certain games that have borrowed from Ratchet and Clank. One that we’re even extremely flattered by is Super Mario Galaxy, with their spherical worlds; we did spherical worlds in Going Commando, and Up Your Arsenal. It would be amazing to think that Miyamoto-san thought that was so cool that he wanted to incorporate it into Mario Galaxy. Granted, he’s doing it in a different way, but it’s still a spherical world, so it’s flattering to see those sorts of things.
Yes. It was awfully nice of Insomniac Games to invent planets. Hey, Ryan – the standard globe called: it wants you to shut up.
Are you kidding me? Spherical worlds? Next they’ll be saying how cool it is that every other game in existence utilizes their concept of sentient beings.