Cleaning house

Maybe “cleaning house” isn’t the right term. Streamlining? Attempting to be more efficient with my free time? Making myself “scalable”? Well, whatever terminology could be used to describe it, the fact of the matter is I’m cutting away some side-projects.

I’ve realized recently that I spend a lot of time doing things that I no longer enjoy, and the time I spend on those things takes away from the time I spend with my family or doing things I DO enjoy. I also have a lot of things on my plate that I just haven’t been doing anything with, and just need to be swept away. At least for a while.

So, starting this Friday, I’ll be ending my relationship with Evil Avatar Webcomics. That’s right, I’ll no longer be drawing the comic that only EvAv members can understand. But that should be all right, because soon we’ll be seeing more work from our two new resident artists, Tricky Thumb and joshkdmw. And their stuff is solid, so I have no worries leaving that establishment behind.

On a related note, also on the chopping block is webcomics in general. I’m no longer going to spend my lunch breaks perusing a hundred webcomics every day. I’m going to pick a handful to check up on periodically (such as PvP, Penny Arcade, Starslip Crisis, Sheldon, and a few other personal favorites). I’ll probably also still keep Fleen and Comixpedia in my RSS feeds and check on them every once in a while. This removal of webcomics from my cerebral cortex also has the unfortunate side-effect of displacing my involvement in Zoinks! Magazine. I loved working with Bill Charbonneau, and writing about webcomics was a sincere love of mine. But these things need to just get out of the way. I need to refocus, and pushing webcomics to the back are a big part of moving forward.

I’ve also removed links to such projects as the Nerdblog Network (which is one of those things I never really did anything with), and my dusty sketchblog (also something I did nothing with). I might get back to the sketchblog, but since I’m really not doing any drawing these days, it really makes no sense to maintain it.

So, for now, I’m left with gaming and writing. I’ll be forcing myself to get back to doing some serious writing, not just some snippets of content over at Ficlets. As I get more stuff generated, I’ll be pointing it out over here.

And that’s pretty much where my life is at the moment! Well, that, and playing Super Paper Mario.

The Gamers’ Gallery – A New Way to Look at Video Game Screenshots

FOR IMMEDIATE RELEASE

EASTON, PA (March 30, 2007) – Nicholas Puleo would like to announce the creation of The Gamers’ Gallery (http://www.thegamersgallery.com), a new website dedicated to promoting video games through the sharing and discussion of game screenshots. The Gamers’ Gallery is a database-driven webportal combining the beauty and elegance of AJAX with the power and utility of PHP to provide a place where screenshots, game data, and up-to-the-minute news can be centrally stored and made available to everyone.

Puleo describes this project as a personal “labor of love.”

“The Gamers’ Gallery was created because all other screenshot viewers are severely lacking. I really just wanted to create the best damn screenshot viewer on the internet, and provide the fastest and easiest way to access information related to those screens.”

Nathaniel Payne, a lackey of Puleo’s working on the site, had this to say about the venture.

“Screenshots are usually sent to various game journalism websites. They end up being stored in separate silos of information, and it’s difficult to pull all that information together. The goal of the Gamers’ Gallery is to collect screenshots in one place, and match those screens up with the relevant data that will give you the details of any particular game. It’s brilliant in its simplicity.”

On the Gamers’ Gallery, users are able to view the screenshots, vote on their popularity, and leave comments. TGG also provides users the ability to subscribe to the site which allows them access to hi-resolution images and the ability to post their own screenshots for the community to vote on, as well as build their own custom webpage for the community. This service is only $9.99 per year.

Puleo says that this launch is the first step in the ongoing evolution of the site, and that new features will be constantly added as the project builds in relevance and momentum within the gaming community.

Nicholas Puleo goes by the alias “bapenguin” and is an Editor-in-Chief and an Administrator of the popular gaming community Evil Avatar (http://www.evilavatar.com).

Nathaniel Payne goes by the alias “Doctor Setebos” and is addicted to the internet.

Stay tuned to thegamersgallery.com for more information.

On moving forward…

Caught this tidbit from the mind (and fingers) of Jon Rosenberg:

I am thinking about ramping up the pace of Goats a bit and seeing how fast I can rocket towards the conclusion. As much as I am enjoying building things up and exploring the details of the Goats multiverse I think there is only so long an audience will be patient with you while you indulge yourself, and I think that time is nearing.

Thank you, Jon. Thank you, thank you, thank you. I’ve been really enjoying the current storyline over at Goats, but I’ve been dreading a repeat of Sluggy‘s unnecessarily lengthy Oceans Unmoving.

Thanks be to Jon for balancing the awesome potential and the need for quality pacing. Your audience will appreciate it.

TMNT: 27% on RottenTomatoes.com

I’m taking my nephew and older son to see the new all-CGI TMNT movie tomorrow. Now, I’m beginning to think: is this a good idea?

Meh. I’m not expecting 300 here. This is just a movie featuring four mutated amphibians fighting crime as mystical ninjas. It’s purely a popcorn flick. And it will be fun to watch one of my favorite 80s memories through my son’s eyes.

Red Steel – a mini-review

In a Wii-related rant I posted last month, I trashed the Ubisoft launch title Red Steel. I referred to the game as “half-assed”. In all honesty, at that point, I hadn’t even touched the game. I was in no position to call it anything, really.

So, when I signed up for a GamezNFlix membership, Red Steel was the first game in my queue. Let me tell you, I can say without any doubt that this game is indeed NOT “half-assed”. Far from it, this game is completely and totally full assed. And I mean that in a good way.

First of all, the FPS part of the game is completely phenomenal. To put it simply: it makes you feel like a badass. Moving the remote around to target enemies feels fluid and pulling back on the underside B button is so much more satisfying than a left-click on the mouse. Holding A and moving the remote forward will allow you to zoom in. It sounds strange, but I guarantee you that after a few minutes, it will feel like second nature. Especially once you grab the sniper rifle. The A button zoom on the sniper rifle zooms in to eyeball distance, and gives you a handy green reticle that blocks out everything else in your peripheral vision. Slick. In case you were wondering, I’m always carrying a sniper rifle.

Recoil on the guns is also well-done. I feel a slight, almost imperceptible buzz on smaller guns, and bigger, more powerful assault guns give me a more satisfying jolt.

The story is actually a lot of fun. Sort of a modern-day retelling of the classic “ninjas have kidnapped the president”. The references to your character being nothing more than a “worthless gaijin” are enormously entertaining as you continue to wipe the floor with every Yakuza bad guy that dares to cross your path.

There are some complaints. I can’t seem to skip cut scenes, which isn’t huge, but an annoyance nonetheless. The sword-swinging (much like boxing in Wii Sports) doesn’t seem to follow my arm movements the way I would expect it to. I swing left and right, and the sword just slices right once. It isn’t intuitive. However, other related sword fight movements work perfectly, such as defending with the tanto. The special sword moves you learn through the game also respond very well to your gestures and gyrations (my favorite being the “Sato Hammer”). Movement speed seems a bit slow, but that apparent negative becomes a blessing in some of the more substantial firefights.

All in all, this game is an excellent example of how an FPS could be implemented on the Wii. In future iterations (and I’m sure Ubisoft will make a sequel), I’d like to see the sword fighting cleaned up a bit. But I don’t want to see them touch the gun handling. That was very nearly perfect.

I’m not sure what some critics’ motivations were, or what kind of game they were expecting, but I truly feel that this game did not deserve the low scores it received. Overall — I am enjoying it immensely!

OurXNA

Someone over at Evil Avatar is collecting developers at a location called OurXNA. The site is dedicated to discussing XNA development of Xbox LIVE Arcade games. I have no programming skills to speak of, beyond HTML, CSS, and some limited javascript, so I unfortunately can’t provide any useful services.

Or can I? See the logo on the site? I made that. I guess I can contribute after all.

I’m just saying.

No good will come of this…

In one corner: Dave Kellet of Sheldon.

After pleasantries were exchanged, they threw down the gauntlet: Would I, they wanted to know, be cartoonist enough to accept a challenge? A week of competition between our two strips, where we’d both have to write six days of material on some everyday, innocuous, uninspiring subject matter? Say…plastic coffee cup lids?

In the other: Bill Barnes and Gene Ambaum of Unshelved.

It’s true. We did in fact challenge Sheldon’s Dave Kellett to see who could mine the most comedy out of the seemingly banal and unfunny subject of plastic coffee cup lids. All I can say is, it seemed like a good idea at the time. Come back April 2 and find out if it was.

On April 2nd, there can be only one. My money’s on Dave. But that’s just my two cents.