nathaniel payne / words

Interview with Wii browser developers

The good folks over at Nintendo Life had the opportunity to get the development team of Opera for the Nintendo Wii console to spill a few details about the upcoming browser software. Will Opera for Wii support tabbed browsing and bookmarks? And will we be able to have personalised bookmarks, so that each family member […]

Posted on August 19, 2006 by Nathaniel Payne in Technology | Tagged browser, nintendo, opera, wii | Leave a comment

Looks like Wii60 has more power than we thought

Even the editor of the Official Playstation Magazine won’t be picking up a PS3 this year. So ultimately, I can’t justify it. $600 is a lot of money, especially when I can get what–for me at least–will be a very similar experience for $400. I would like to own a PS3, and I hope that […]

Posted on August 12, 2006 by Nathaniel Payne in Gaming | Tagged Entertainment, microsoft, sony, wii, xbox 360 | Leave a comment

Camp Hyrule campers to contend for a Wii

I didn’t realize this when I signed up for Camp Hyrule, but evidently Nintendo is giving away a Wii to one lucky camper next week: This year, each and every registered camper will automatically be entered in a sweepstakes to win a Wii console! We’ll randomly select one camper during the Camp Hyrule 2006 Closing […]

Posted on August 10, 2006 by Nathaniel Payne in Gaming | Tagged camp hyrule, marketing, nintendo, wii | Leave a comment

Ubisoft and Midway supporting Wii

Sounds like Ubisoft and Midway are both showing a lot of love for the Wii: While speaking on a panel at the Ziff Davis Electronic Games Summit in Napa earlier today, Ubisoft North America President Laurent Detoc revealed that his company currently has seven titles in development for Nintendo’s upcoming Wii platform. This show of […]

Posted on August 2, 2006 by Nathaniel Payne in Gaming | Tagged midway, nintendo, ubisoft, wii | Leave a comment

Nintendo giving away free Wii dev-kits?

Found this via digg: A developer in a big coastal American city apparently received a mysterious package from Nintendo. Office staff, programmers, and even the president weren’t aware what was inside. The box was opened, and viola, Wii dev kit. This could be a ploy on Nintendo’s part to get as many companies working on […]

Posted on July 29, 2006 by Nathaniel Payne in Gaming | Tagged development, nintendo, wii | Leave a comment

Wii wins big for Business Week

Articles are beginning to pop up that proclaim the bold vision Nintendo holds as a shining example of a business model that could eventually topple the Sony giant. Hearing gaming sites say that is annoying. Hearing Business Week say that is astounding: “Non-gamers are coming back because there are interesting games people want to play,” […]

Posted on July 27, 2006 by Nathaniel Payne in Gaming | Tagged business, nintendo, wii | Leave a comment

IGN uncovers some Wii mysteries

The Wii-mote’s LEDs serve two roles. The first is to show which player is communicating with the console at a given moment. Player 1 will light up on the far left, Player 2 the next over, and so on. The second purpose is to illustrate battery life. Upon booting up, four LEDs blink when the […]

Posted on July 16, 2006 by Nathaniel Payne in Gaming | Tagged ign, nintendo, wii | 1 Comment

Free Game with your purchase of a Wii?

After contacting Toys’R’Us for comment, they have indeed confirmed that everyone will receive a free game with their Wii as part of the package, but they did not know which game this might be. To be sure, we called three different stores, and all said the same thing Free Game With Wii – Gameworld Network […]

Posted on July 10, 2006 by Nathaniel Payne in Gaming | Tagged free stuff, nintendo, wii | Leave a comment

Ubisoft’s ‘Red Steel’ to get control changes

Link: IGN Wii In a brief chat with French press outlet JeuxFrance, Ubisoft expressed that changes to the E3 2006 build were already being implemented, specifically in the swordplay department. In fact, as far as gameplay goes the sword combat was the least impressive part of Red Steel at E3, so we're happy to report […]

Posted on June 25, 2006 by Nathaniel Payne in Gaming | Tagged nintendo, red steel, ubisoft, wii | Leave a comment

Need for Speed in development for the Wii

Link: IGN Wii Whether fighting for control of the city or careening around banks of sedimentary rock, you’ll once again sit behind the wheel of a ride you’ve customized to your liking. The new Need for Speed uses a “ground-breaking” Autosculpt system for vehicle tweaking. As this is EA, Need for Speed Racing is in […]

Posted on June 22, 2006 by Nathaniel Payne in Gaming | Tagged need for speed, nintendo, wii | Leave a comment
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