{"id":2009,"date":"2007-06-15T15:42:28","date_gmt":"2007-06-15T21:42:28","guid":{"rendered":"http:\/\/nerdflood.com\/2007\/06\/15\/does-nintendo-really-care-about-the-hardcore-gamers\/"},"modified":"2007-06-15T15:42:28","modified_gmt":"2007-06-15T21:42:28","slug":"does-nintendo-really-care-about-the-hardcore-gamers","status":"publish","type":"post","link":"https:\/\/nathanielpayne.com\/blog\/does-nintendo-really-care-about-the-hardcore-gamers\/","title":{"rendered":"Does Nintendo really care about the &#8216;hardcore&#8217; gamers?"},"content":{"rendered":"<p>See, now hearing things <a href=\"http:\/\/www.evilavatar.com\/forums\/showthread.php?t=31411\">like this<\/a> worries me. There&#8217;s rumors floating around <i>(apparently started by <a href=\"http:\/\/wii.ign.com\/articles\/796\/796612p1.html\">IGN<\/a> who credit those wonderful &#8220;anonymous internal sources&#8221; we all know and love)<\/i> that Nintendo has quietly axed <a href=\"http:\/\/en.wikipedia.org\/wiki\/Project_H.A.M.M.E.R.\">Project H.A.M.M.E.R.<\/a> It&#8217;s an easy rumor to believe since Nintendo hasn&#8217;t given us one single sliver of info since the game was shown at E3 last year. But at that point, a demo of the game was <i>playable<\/i>. At E3 2006, it ceased to be a concept and became a living, breathing game. It&#8217;s odd to think that after so much had been done, they could just let it quietly drift away.<\/p>\n<p><a href=\"http:\/\/biz.gamedaily.com\/industry\/feature\/?id=16043\">Iwata had promised<\/a> that &#8216;hardcore&#8217; gamers would be satisfied with what Nintendo puts out in 2007. But all he&#8217;s talking about are the same franchise sequels we have been expecting all along: another Metroid, another Mario, and another Smash Bros. While I&#8217;m eagerly anticipating all those titles, what about new, quality IP?<\/p>\n<p>I had expected games like Project H.A.M.M.E.R. to fill a void in Nintendo&#8217;s portfolio. Use the brand new control scheme to entice third-party developers to the idea that the Wii can still handle intense, &#8216;hardcore&#8217; gamer action and gameplay. Games like Project H.A.M.M.E.R. and <a href=\"http:\/\/en.wikipedia.org\/wiki\/Disaster:_Day_of_Crisis\">Disaster: Day of Crisis<\/a> were going to be revolutionary; not just in the direction Nintendo was taking with their <i>system<\/i>, but in the direction they were taking their <i>games<\/i>.<\/p>\n<p>The worrying part of Project H.A.M.M.E.R.&#8217;s rumored disbandment is the most believable: that the development group has been moved to a new project, working on an &#8220;expanded audience&#8221; style of game. This translates to a casual game, something along the lines of Brain Age, Big Brain Academy, Wii Play, etc. It&#8217;s painfully believable. And if true, demonstrates that Nintendo really has abandoned their true &#8216;hardcore&#8217; base.<\/p>\n<p>Because while their base has obviously already purchased a Wii, so has everyone else, now. Nintendo doesn&#8217;t <i>need <\/i>the hardcore gamer anymore. They can toss out a few more games they <i>consider <\/i>&#8216;hardcore&#8217; to appease the dedicated few, but then shell out nothing but casual &#8220;expanded audience&#8221; games to the masses.<\/p>\n<p>I&#8217;m hoping this rumor doesn&#8217;t turn out to be true. Not necessarily because I expected big things from Project H.A.M.M.E.R., but because I worry about the future of the quality of games we will receive should Nintendo&#8217;s focus shift this drastically in such a short span of time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>See, now hearing things like this worries me. There&#8217;s rumors floating around (apparently started by IGN who credit those wonderful &#8220;anonymous internal sources&#8221; we all know and love) that Nintendo has quietly axed Project H.A.M.M.E.R. It&#8217;s an easy rumor to believe since Nintendo hasn&#8217;t given us one single sliver of info since the game was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[245],"tags":[474,53],"class_list":["post-2009","post","type-post","status-publish","format-standard","hentry","category-gaming","tag-hardcore","tag-nintendo","last-post"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/posts\/2009","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/comments?post=2009"}],"version-history":[{"count":0,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/posts\/2009\/revisions"}],"wp:attachment":[{"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/media?parent=2009"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/categories?post=2009"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/tags?post=2009"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}