{"id":360,"date":"2006-08-28T15:22:39","date_gmt":"2006-08-28T21:22:39","guid":{"rendered":"http:\/\/nerdflood.wordpress.com\/2006\/08\/28\/manifesto-games-becomes-more-than-an-ideal\/"},"modified":"2006-08-28T15:22:39","modified_gmt":"2006-08-28T21:22:39","slug":"manifesto-games-becomes-more-than-an-ideal","status":"publish","type":"post","link":"https:\/\/nathanielpayne.com\/blog\/manifesto-games-becomes-more-than-an-ideal\/","title":{"rendered":"Manifesto Games becomes more than an ideal"},"content":{"rendered":"<p>I mentioned <a href=\"http:\/\/costik.com\">Greg Costikyan<\/a>&#8216;s desire for a <a href=\"http:\/\/evilnetwork.blogspot.com\/2005\/09\/manifesto-games-to-distribute-indy.html\">utopian gaming distribution method<\/a> back when I was blogging at <a href=\"http:\/\/evilnetwork.blogspot.com\">the Evil Network<\/a>, and now it looks as though that ideal is finally starting to work its way into a real <a href=\"http:\/\/www.manifestogames.com\">PC content delivery system<\/a>.<\/p>\n<blockquote><p><img decoding=\"async\" align=\"left\" src=\"http:\/\/files.nerdflood.com\/quote.jpg\" \/><\/p>\n<p><i>A typical game store has fewer than 200 facings. Yet thousands of titles are released each year. The result is that a game has <strong>two weeks or less<\/strong> to establish itself&#8211;and if it isn&#8217;t selling through in that short time-frame, it&#8217;s into the bargain bin to make room for the next title.<\/i><\/p>\n<p><i>The result: highly hyped mediocre games win out over stealth masterpieces. There is no time for word-of-mouth to do its magic, no way to build a groundswell of enthusiasm for a fine new game.<\/i><\/p>\n<p><i>And as a result (also of the high budgets required for A-level titles), the conventional channel is no longer interested in any game that can&#8217;t project a bare minimum of 300,000 unit sales. There is no room for games with niche appeal&#8211;or even for games in genres that still have a following, but cannot generate those kinds of sales. Computer wargames, graphic adventures, flight sims, turn-based fantasy, 4X&#8211;they&#8217;re all gradually disappearing from the shelves.<\/i><\/p>\n<p><i>We say the hell with this. Broadband is spreading. Shelfspace is not an issue on the Internet. Let&#8217;s move online&#8211;and let&#8217;s offer as many titles, of as many different types, as we can. Let&#8217;s appeal to every niche we can find, and let&#8217;s make it possible for someone who controls his budget, and knows he can sell 10,000 copies, to make a decent living doing so.<\/i><\/p>\n<\/blockquote>\n<p>Greg makes it impossible to NOT support this kind of system. It&#8217;s essentially the same ideal and method of delivery that makes social software on the internet such a mind-blowing success. Sites like <a href=\"http:\/\/digg.com\">digg<\/a> and <a href=\"http:\/\/youtube.com\">YouTube<\/a> and services like <i>blogging <\/i>and <i>photo sharing <\/i>are all built on the foundation of <i>freedom<\/i>. The <i>user <\/i>gets to control the content and what they see. The experience is no longer managed by some faceless publishing and\/or distribution overlord. It&#8217;s in your hands. It&#8217;s the very essence of <i>freedom<\/i>. That&#8217;s why you have to support an effort like <a href=\"http:\/\/manifestogames.com\">Manifesto Games<\/a>. Because those publishing overlords? They hate our <i>freedom<\/i>. Let&#8217;s fight them together using our armament of <i>consumer dollars<\/i>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I mentioned Greg Costikyan&#8216;s desire for a utopian gaming distribution method back when I was blogging at the Evil Network, and now it looks as though that ideal is finally starting to work its way into a real PC content delivery system. A typical game store has fewer than 200 facings. Yet thousands of titles [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[245],"tags":[362,361],"class_list":["post-360","post","type-post","status-publish","format-standard","hentry","category-gaming","tag-causes","tag-game-design","last-post"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/posts\/360","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/comments?post=360"}],"version-history":[{"count":0,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/posts\/360\/revisions"}],"wp:attachment":[{"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/media?parent=360"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/categories?post=360"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nathanielpayne.com\/blog\/wp-json\/wp\/v2\/tags?post=360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}